World & Lore

Persistent-world history, kingdoms, and political archives.

Track Dragonheim Online world history through kingdoms, duchies, counties, map records, and shard chronicles tied to evolving player conflict.

Dragonheim Online world and lore banner featuring persistent-world political archives.
Political map banner showing kingdoms and roads.
Political Geography

Locked Launch Scope

Dragonheim’s world is intentionally compact, legible, and politically meaningful. The website should make the structure of power feel tangible, from crownlands to local county roads.

  • 50 km × 50 km compact realm
  • 3 kingdoms, 6 duchies, 16 counties, 1 heartland district
  • County-centered governance and strong road identity
  • Future population scaling through more shards instead of map bloat
Open World Map Overview

Duchies

6Published duchy records

Counties

16Published county records

Local Governance

Duchies, counties, and the neutral heartland now have dedicated archive routes so local law, terrain identity, and district governance are no longer implied-only lore.

1 published heartland district record4 published shard chronicles4 judicial records

Field Records

World References

Ecological and biological documentation from ranger reports, duchy archives, and field expeditions conducted across the three kingdoms.

Bestiary

Field records of known creatures, drakes, undead, and spectral entities encountered across the kingdoms. Includes habitat, threat level, and lore notes.

Open Bestiary →

Biomes

Geographic zone profiles covering climate, known hazards, resource availability, and territorial political notes for each major landscape type.

Open Biomes →