Interactive Map Direction

Data-backed world map for kingdoms, borders, and regional systems.

The Dragonheim Online world map tracks political geography, hazards, resources, and travel overlays from the same persistent world archive.

Dragonheim Online political map banner showing kingdom borders and regional overlays.
Command room map banner for Dragonheim's world structure.
Map Systems

Current Coverage

7Kingdom records
17Duchy records
45County records
4Heartland districts
16Mapped biomes
36Resource notes
30Hazard markers
3Map overlays
64Landmarks

Dragonheim's map is no longer just a direction page. It now reflects the same persisted world archive records used across the lore surfaces, keeping future interactive layers tied to real published data.

Overlay Stack

What the map can explain today

The underlying lore data already supports region-aware presentation instead of a purely decorative world image.

Kingdoms and counties

The whole world, 72 × 54 km

Five kingdoms, the neutral Heartlands and the unclaimed Ashen Wastes, divided into 17 duchies and 45 counties.

Every realm is divided into duchies, counties and baronies, and every name is a starting name: players and kings can rename them.

Open layer archive →

Biomes

The whole world

Sixteen biomes from glacier to jungle, each with its own weather through the seasons.

One calendar for the world; each biome reacts to it in its own way.

Open layer archive →

Rivers and roads

The whole world

22 rivers, 5 lakes, nine waterfalls, and the trunk roads and lanes between every town.

There is no fast travel: roads are built for wagons, and the rivers are crossed at bridges and fords.

Open layer archive →
Kingdom Template

Political anchors

The Heartlands

1 duchy · 2 counties · 86 km² · 372 rural plots

The neutral crownland at the centre, on the western shore of the Syllogian Expanse: open grass, scattered oaks and hedgerows, and the most traversable ground in the world. Every new player begins here, levels 1 to 10. The alpha is the Heartlands.

Kryonost, the White Kingdom

3 duchies · 11 counties · 731 km² · 1962 rural plots

The cold north: the Frostfire Peaks and the Crownpeak range within them, the empty Tundra Plain and the Frostfire Glacier. Sheltered valleys hold frostwood and dark conifer; the high ground is bare.

Kairyu, the Blue Kingdom

3 duchies · 7 counties · 450 km² · 2004 rural plots

The east: the Arashi Coast of cliffs and harbours, Ginsui Marsh where the rivers reach the Syllogian Expanse, and bamboo, maple, cherry and terraced fields between. The capital is a harbour.

Morvath, the Black Kingdom

3 duchies · 7 counties · 382 km² · 1450 rural plots

The Shadowfen: a drowned forest of alder, willow and moss-hung cypress standing in water and cut by channels. Northgate's fortress guards the road from the Heartlands; Carrion Reach is an island reached only by ferry.

Ignis Hold, the Red Kingdom

3 duchies · 7 counties · 465 km² · 1063 rural plots

The south-west: the Cinderheart Mountains and the volcano Cinderfall, the lava and ash of the Ashfang Barrens, and the Verdanthorn Jungle along the whole south-west coast. Ridges make it a land of chokepoints.

Veridia, the Green Kingdom

3 duchies · 8 counties · 495 km² · 2022 rural plots

The west: the Veridia River plains, the Golden Fields' farmland, and the Ember Wilds, old conifer forest down the western coast burned at its southern end by the volcano. The gentlest kingdom and the most farmable.

The Ashen Wastes

1 duchy · 3 counties · 219 km² · 701 rural plots

Desert and badlands between Ignis Hold and Morvath, held by no kingdom and reached by no kingdom's law: the outlaws' refuge.

Regional Survey

Duchies & counties

The Heartlands (crownland)

Codexis • 2 counties

A duchy of The Heartlands, 86 km² in 2 counties.

Open duchy archive →
Duchy of Kryonost

Kryonost • 5 counties

The royal duchy of Kryonost, 336 km² in 5 counties.

Open duchy archive →
Duchy of Crownspire

Crownspire • 5 counties

A duchy of Kryonost, 300 km² in 5 counties.

Open duchy archive →
Field Markers

Published landmarks

These landmarks anchor the current world map to real roads, crossing points, hazard frontiers, and neutral transit hubs.

The Heartlands • Treaty hall

Oathstone Hall

The treaty hall in Codexis, where kingdoms' oaths are sworn and kept.

Codexis

Open landmark archive →

The Heartlands and Kairyu • Inland sea

The Syllogian Expanse

The great inland sea of the east, bordered by the Heartlands' shore at Tidemark and Kairyu's Ginsui Marsh.

East of the Heartlands

Open landmark archive →

Kryonost • Glacier

The Frostfire Glacier

Living ice of about 40 km², the source of the northern rivers; the Shirakawa rises at its edge.

North-east, beside the Ice Wyrm Lair

Open landmark archive →

Kryonost • Dragon lair

The Ice Wyrm Lair

Valithrax's lair, high in the peaks across the glacier.

Far north-east

Open landmark archive →

Kairyu • Dragon lair

The sea-stack spire

Syllogis's lair, off the eastern cliffs, reached by a crumbling path at low tide or by boat.

The Arashi Coast

Open landmark archive →

Morvath • Dragon lair

The blighted chasm

Nihiloth's lair, a long descent deep in the Shadowfen.

The Shadowfen

Open landmark archive →

Ignis Hold • Dragon lair

Khaovore's Eye

The Red dragon's lair, in the crater of a volcano inside the Verdanthorn Jungle.

The south-west coast

Open landmark archive →

Veridia • Dragon lair

Treant's Fist

Emerantia's lair, a crag deep in the ancient forest.

The Ember Wilds

Open landmark archive →

The Ashen Wastes • Frontier town

Lastwell

The last reliable well before the open desert.

The Wastes' edge

Open landmark archive →

The Ashen Wastes • Crater

The fallen star

Where starsteel falls: the richest and most dangerous ground in the world.

The heart of the Wastes

Open landmark archive →

Morvath • Island

Carrion Reach

An island of about 42 km² off Morvath's coast, reached by ferry only.

Off the south-east coast

Open landmark archive →

Morvath • Fortress

Northgate

The fortress pass that guards Morvath's road from the Heartlands.

Morvath's north-west border

Open landmark archive →

The Heartlands • Region

The Crossroads Plains

The most traversable ground in the world, where the trunk roads meet.

The centre

Open landmark archive →

Kryonost • Mountains

The Frostfire Peaks

The northern range, 800-1,500 m, with the Crownpeak Mountains around Crownspire: the barrier that makes passes matter.

The north

Open landmark archive →

Veridia • Forest

The Ember Wilds

Old conifer forest down the western coast, burned at its south by the volcano.

The west coast

Open landmark archive →

Ignis Hold • Volcano

The Cinderheart Mountains and Cinderfall

The volcano Cinderfall (about 1,480 m) and its lower vent in the Cinderheart range.

The south-west

Open landmark archive →

Ignis Hold • Region

The Ashfang Barrens

Uninhabited lava and ash between Ignis Hold's valleys, with a volcanic field and a chain of craters.

Around Ignis Hold

Open landmark archive →

Ignis Hold • Jungle

The Verdanthorn Jungle

Rainforest along the whole south-west coast, with Khaovore's Eye inside it.

The south-west coast

Open landmark archive →

Morvath • Region

The Shadowfen

A drowned forest cut by channels, where the southern rivers stagnate.

The south-east

Open landmark archive →

Kairyu • Coast

The Arashi Coast

A 2 km band of cliffs, bays and harbours down Kairyu's eastern shore.

The east coast

Open landmark archive →

Kairyu • Marsh

Ginsui Marsh

The north-east shore of the Expanse, where Kairyu's rivers reach the inland sea.

Between Ranshu and Kuromon

Open landmark archive →

Ignis Hold • Port

Ashport

Ignis Hold's port on the south coast, where the Emberflow reaches the sea.

The south coast

Open landmark archive →

Dungeon • Dungeon

The Catacombs of the Fallen

Tombs beneath the world, and the Fallen who rule them.

Underground

Open landmark archive →

Kryonost • Frozen river

The Icevein

19 km of river (ice on top, water running beneath), reaching a lake.

Mouth near 29, 39 km

Open landmark archive →