Phased development roadmap for Dragonheim Online platform systems.
Track practical milestones for account infrastructure, community expansion, world archives, and persistent-world feature delivery.

Platform Completion
Current Focus
Registration, login, sessions, dashboard, and security center are live; email and recovery services remain in progress.
Phase 1 — Public Website
Home, lore overview, news, patch notes, roadmap, server status, and support entry points are live.
100% complete
Delivered / Planned Outcomes
- Cinematic public homepage and core navigation.
- World, game, news, patch notes, roadmap, and support landing pages.
- Shared design system, assets, and route architecture for expansion.
Dependencies
- Content direction approved
- Base Next.js app structure in place
Open phase record →
Phase 2 — Account System
Registration, login, sessions, dashboard, and security center are live; email and recovery services remain in progress.
78% complete
Delivered / Planned Outcomes
- Cookie-backed registration and login flows.
- Personalized dashboard, profile visibility, and account security center.
- Role-aware gating for player, moderator, and administrator surfaces.
Dependencies
- Production mail service for verification
- Password reset delivery workflow
Open phase record →
Phase 3 — Community Core
Forums, player profiles, moderation flows, and public activity surfaces are now active in the demo platform.
72% complete
Delivered / Planned Outcomes
- Forum categories, thread creation, reply flow, and moderation tools.
- Public player profiles connected to forum identity.
- Admin review surfaces for tickets, guild applications, and thread moderation.
Dependencies
- Direct messaging design
- Notification preferences and activity feed rules
Open phase record →
Phase 4 — Guilds & Social
Guild recruitment, applications, and public identity are live; deeper roster, social graph, and officer controls are next.
61% complete
Delivered / Planned Outcomes
- Guild directory with recruitment status, shard identity, and applications.
- Public guild profile direction aligned with player profiles and forums.
- Foundations for future friends, block lists, and shard-linked social systems.
Dependencies
- Officer tooling model
- Roster sync from future game services
Open phase record →
Phase 5 — Game Integration
Read-only character, guild, and shard data will be surfaced once authoritative game services are ready.
24% complete
Delivered / Planned Outcomes
- Public character profiles sourced from live services.
- Guild synchronization between website and game state.
- Shard history, event summaries, and safe gameplay-adjacent telemetry.
Dependencies
- Authoritative backend APIs
- Telemetry contract for shard and character data
Open phase record →
Phase 6 — Advanced Systems
Interactive maps, archives, richer knowledge tools, and political history are designed but intentionally staged later.
18% complete
Delivered / Planned Outcomes
- Interactive world map layers and archive filters.
- Expanded moderation queues, case history, and audit exploration.
- Political timelines, succession history, and shard chronicle systems.
Dependencies
- Lore archive indexing
- Historical event schema and search surfaces
Open phase record →
