Professions

Gathering and production.

Twenty professions: six gathering and fourteen production. A character holds four trade-skill slots, two gathering and two crafting; two of the four can reach Master and the other two Expert. Anyone can fish, cook simple meals, farm, hunt and repair basic gear without a slot. Husbandry, which gates taming and breeding, is a support skill and needs no slot.

Gathering

Mining

Extract ore, stone and gems from rocks and caves.

Woodcutting

Harvest timber, special woods and bark from trees (also called Forestry).

Herbalism

Pick herbs, flowers and medicinal plants from the land.

Fishing

Catch fish anywhere on water; the biome sets the catch.

Farming

Grow crops on a housing plot or in public fields.

Skinning

Butcher animals for leather, furs and bones.

Production

Alchemy

Brew potions, poisons and buffs from herbs and reagents.

Armorsmithing

Make plate, mail and leather armour.

Blacksmithing

Forge metal weapons, armour and tools.

Brewing

Ales, meads and spirits; tavern and festival stock.

Carpentry

Craft wooden structures, furniture, bows and staves.

Cooking

Prepare food for buffs, healing and other consumables.

Enchanting

Imbue items with magical properties and enhance gear.

Engineering

Mechanical devices, contraptions, siege and wagon parts.

Inscription

Create tomes, scrolls, recipes and lore documents.

Jewelcrafting

Craft jewellery, such as rings and amulets, with magical properties.

Leatherworking

Create leather armour, bags and saddles.

Masonry

Build stone structures, decorative blocks and foundations.

Runecrafting

Inscribe powerful runes into weapons and armour.

Tailoring

Weave cloth armour, robes, banners and bags.

Specialisations

Blacksmithing

  • Weaponsmith
  • Toolsmith
  • Platesmith

Alchemy

  • Potion Master
  • Poison Specialist
  • Buff Alchemist

Enchanting

  • Weapon Enchanter
  • Armor Enchanter
  • Utility Enchanter

Changing professions is possible but costly: mastery progress stops, advanced recipes and abilities become unavailable and professional certification is lost. Reputation and history remain, and the character can return later but must retrain.

Mastery is rare and is earned, not levelled: advanced training, rare recipes and techniques, successful production, professional reputation, difficult commissions and specialised tools and workstations. Masters can take royal, ducal and guild commissions.