Guide

Farming and soils

Every realm has its own soil, and some crops grow only on it. Plots know their soil, and planting a soil crop on the wrong ground is refused with a message naming the soil it needs.

  • Soil type (frozen, loam, paddy and terrace, bog, ash, sand, or ordinary) comes from the biome. Soil quality is separate: Barren, Common, Fertile, Rich or Blessed, and it changes with fertiliser.
  • Plots hold a moisture state: Dry, Normal, Watered or Flooded. Watering fades over 48 hours, and players or irrigation maintain it.
  • Common crops grow in several biomes, with a better yield in their preferred biome and a poorer yield and longer growing time in an unsuitable one.
  • Soil is a material that can be dug from a plot, hauled by wagon and used to build planters. A soil crop planted off its soil grows only in a planter of the right soil, at a very small yield.
  • Date palms and rice need water to be planted: either beside water, or irrigated by hand from a well.
  • Emberblossom and frostleaf are wild herbs that are gathered, not farmed.
Regional soils
RealmSoilGrows only here
VornairFrozen soil: tundra and cold valley plotsFrostleaf (frost damage and frost resistance); snowberry and cloudberry (preserves, mead, salves); frostcap, farmed in cold cellars and ice caves (slowing and preserving alchemy). Rye is a common crop that does best here.
VeridiaRiver loam: the plains and the Golden FieldsGolden wheat (the best bread wheat) and orchard fruit (cider, preserves, horse feed). Hops, barley, flax and ordinary wheat are common crops that grow in several biomes, with a clearly better yield on this loam.
KairyuFlooded paddies and hill terracesRice (the staple, and rice wine); tea (focus and mana; an export); mulberry (the only source of silk); bamboo (building, tools, paper, shoots).
MorvathBog and peatNightshade (poisons); glowcap and deathcap, grown on rotting blackwood (flameless lamp oil; toxins); grave moss, on blighted or burial ground (shadow reagents, embalming); bog reed and marsh rice (thatch and mats; Morvath's staple).
Ignis HoldWarm ashEmberblossom (fire damage and fire resistance, emberblossom oil); emberroot (the staple tuber); ashvine grapes (dark wine and brandy); cinderpepper (warming dishes, incendiaries).
The Ashen WastesSand and dry groundCactus (fibre and stored water); date palm, at wells and seeps only (long-keeping food); saltbush and thorn (fodder, fences, traps); sunspice (a rare spice, worth smuggling).
The HeartlandsCrossroads loamNothing of its own. Horses, fodder, vegetables and wine are raised here, but none only here.