Guide
Combat basics
Real-time, action-oriented combat in the third person. You move with WASD and aim with the mouse; skill matters, not stats alone.
- Basic attacks and tool work are on the left mouse button; abilities sit on a ten-slot hotbar (keys 1 to 0). Interaction is on E, and holding E opens a radial menu of every option on the target.
- A global cooldown of 1.5 seconds applies to abilities.
- Melee swings, blocks, dodges and sprinting spend Endurance; an action you cannot pay for is refused. Endurance regenerates after a short pause.
- Attacks are telegraphed and must be dodged. Position matters: front, side and rear affect damage taken. Enemies can be interrupted mid-cast.
- Hit chance and damage rise with weapon skill, from 75% to a guaranteed hit at skill 300. The server decides every hit.
- Creatures are zoned by level, levels 1 to 50, in five-level bands. Camps mix levels so a lower-level player can work up. The Heartlands are levels 1 to 10.
- Towns and the trunk roads near them are safe, guarded by the Dragon Kin.
- PvE is the day-to-day baseline. Conflict between players is rules-bound: duels, outlaw status, bounties, guard action, settlement defence and declared war. Open grief-ganking is not the model.
- Death costs no experience and no items. You respawn at the nearest shrine.
- Instanced dungeons for parties are built: the Catacombs of the Fallen and Thornwarden's Lair.
